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Killing floor 2 l85a2
Killing floor 2 l85a2







Var Shader ScopeScriptedShader // The shader that combines the scripted texture with the sight overlay

killing floor 2 l85a2

Var ScriptedTexture ScopeScriptedTexture // Scripted texture for 3d scopes Var() int scopeYawHigh // Tweaks the yaw of the scope firing angle high detail scope Var() int scopePitchHigh // Tweaks the pitch of the scope firing angle high detail scope Var() int scopeYaw // Tweaks the yaw of the scope firing angle Var() int scopePitch // Tweaks the pitch of the scope firing angle Not sure if these pitch vars are still needed now that we use Scripted Textures. Var() float scopePortalFOV // The FOV to zoom the scope portal by. Var() float scopePortalFOVHigh // The FOV to zoom the scope portal by. Var() int lenseMaterialID // used since material id's seem to change alot #exec OBJ LOAD FILE=.\textures\ScopeShaders.utx Are there any other things that need to be considered? I remember reading somewhere that the scope needs to actually be uv mapped (instead of a texture that just sits on your screen) to a 3d object? and needs to be material id 3? i us e id 3 as my susat so would that be an issue? Any help for this subject would e greatly appreciated, thanks I've tried a dumb copy of the cro ssbow code into my file b ut its very complicated and gives me an error compiling.

killing floor 2 l85a2 killing floor 2 l85a2

What do i need to do if i want to implement a scope? Personally i much prefer the ironsight style of the needle (though i know its unrealistic) This prompts my next question. They have said that a small zoom (.5 to 1x) in the scope would seal the deal though.

killing floor 2 l85a2

44s, unfortunately this dosent take into account that the test subjects in question are Mrksmn 4+ to 6 and their handcannons/44s are getting a significant buff. I dont want it to have raw power, but i want a good accuracy, automatic capability, and a strong bonus for headshots.įor a more numerical answer i think max damage is 40 with a headshot bonus of x2Ī few of my testers said that they still wouldnt take the gun over dual handcannons or. The concept for the gun is that its a mid-late game sidearm for a marksman using a crossbow.









Killing floor 2 l85a2